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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Vote on PvP access control over PvE areas. - Page 6 - Guild Wars Forums - GW Guru
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Old Feb 21, 2007, 06:36 PM // 18:36   #101
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The favor system annoyed me since I found out about FoW and UW.

I don't see why people farming the HoH chest should also be "rewarded" with gaining access to FoW/UW, it's not like they will all resign so they can go do FoW/UW.

Heck even "Darklord The Black's team has defeated Mallyx and keeps the favor of the Gods for Europe." sounds more logical.
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Old Feb 21, 2007, 06:38 PM // 18:38   #102
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My vote is yes.
I like the idea that winning halls has a significant event on the GW world; It makes winning somewhat more satisfying. Great to have Fow/UW players in your alliance cheering you on, etc.

I do however agree that the continent system is unfair towards smaller continents, and perhaps to those who have no interest in pvp. I can't think of a sensible compromise that would satisfy both parties though.
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Old Feb 21, 2007, 06:45 PM // 18:45   #103
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Quote:
Originally Posted by dreamhunk
keep pushing and force rpg players to do pvp " factions comes to mind" I am sure it will relect in sale as the game it self.
I think what makes factions the bottom end of Guild War is not the PvP, but rather the gate lockout system and just overall crumminess of quests and storyline.

Really theres no FORCED pvp in there anywhere. You can make faction points via purely PvE.

Guild Wars has only one instance of forced PvP and thats when you leave pre-searing.

i think Racthoh's idea of PvE based trials to gain FoW/UW access without favor is very good.

in response to SirJackassIII:
What about instead of a real PvP, a PvE battle imitating PvP (maybe with a Ghostly Priest) composed of Balthazar's Eternal troops or Grenth's minions who would be equipped with skills based on mobs inside of UW and FoW

"The gods do not grant you the favor to enter the rift, however, If you can prove yourself in glorious battle, you may be granted passage."

Last edited by lyra_song; Feb 21, 2007 at 06:59 PM // 18:59..
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Old Feb 21, 2007, 06:51 PM // 18:51   #104
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Quote:
Originally Posted by lyra_song
I think what makes factions the bottom end of Guild War is not the PvP, but rather the gate lockout system and just overall crumminess of quests and storyline.

Really theres no FORCED pvp in there anywhere. You can make faction points via purely PvE.

Guild Wars has only one instance of forced PvP and thats when you leave pre-searing.
I hate to get off-topic, but what PvP event are you forced into when you leave pre-searing?

I have all 3 chapters, but I started playing GW with Factions. I've never created a Tyrian-born character.

Thanks.
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Old Feb 21, 2007, 07:02 PM // 19:02   #105
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Quote:
Originally Posted by anna
I hate to get off-topic, but what PvP event are you forced into when you leave pre-searing?

I have all 3 chapters, but I started playing GW with Factions. I've never created a Tyrian-born character.

Thanks.
Oh its the fight so you can graduate the academy, you battle another team. Doesnt matter if you win or lose really. But it is PvP and it is forced.
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Old Feb 21, 2007, 07:13 PM // 19:13   #106
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It's not really as forced as it looks. You can leave the game during the match . When you log back on you'll find yourself at the start of the mini-mission that comes after the PvP match.
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Old Feb 21, 2007, 07:16 PM // 19:16   #107
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i vote no! winning a pvp match should be rewarding enough on its own, and shouldn't effect pve. not to mention its totally unfair to countries like taiwan who rarely get favor.
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Old Feb 21, 2007, 07:33 PM // 19:33   #108
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I'm with the Chunk on this one, ya'll. To go against his word...

No on Favor control.
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Old Feb 21, 2007, 07:37 PM // 19:37   #109
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I started a similar vote nearly a year ago. Didn't amount to much. However, here's my vote again: No to PvP control over PvE.
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Old Feb 21, 2007, 07:40 PM // 19:40   #110
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Quote:
Originally Posted by Xeeron
*Ever asked yourself why there is no "Asia", when there is America and Europe? Hah, live without UW access backwater nationalists ;-)
coz maybe taiwan, korea and japan can't get along?
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Old Feb 21, 2007, 07:42 PM // 19:42   #111
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Xeeron, no offense, but if we limited HA access to teams from the territory that has killed Lord Jadoth the most in the past 2 hours, how many PvPers would feel insulted by the mere suggestion?

It is insulting, to me, that I have to wait on my adventuring/farming/whatever because an overpowered Paragon build is holding HA indefinitely for Europe or Taiwan or America. It's not that it's out of my control, it's that in the control of other PLAYERS like me whom ANet deems to be more important than me. But I'll discuss that in a spearate thread.
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Old Feb 21, 2007, 07:59 PM // 19:59   #112
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Quote:
Originally Posted by Navaros
"Dabbling" in PVP wouldn't let your team get to HoH much less win it 5 times in a row to get favor.

That would require a hardcore Tombs Guild or hardcore R9+ PUG on TS or Vent --- which is a giant leap away from anything that "dabbling in PVP" would get you. Which is, it would get you nothing.
First time i did halls with some friends no one above R2 we got to halls albeit we skipped to courtyard after underworld but still we managed to get there, we didn't win but we got there and had we capped quickly we would of won. Anywho I totally agree with lyra 10000% pvp and pve should be integrated I want to be able to duel
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Old Feb 21, 2007, 08:07 PM // 20:07   #113
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I honestly don't have a problem with PVP results controlling access to UW/FoW/etc. It adds an interesting dynamic to the game and encourages people to go out there and fight for their region as it were. If you are honestly having problems getting in at the time in which you log on, then you can switch between region easily enough, or you can go out there and actually do some work for what you want in HA. I know, it's a novel idea. So, my answer is yes, PVP should be allowed to influence PVE.
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Old Feb 21, 2007, 08:09 PM // 20:09   #114
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Quote:
Originally Posted by anna
I hate to get off-topic, but what PvP event are you forced into when you leave pre-searing?

I have all 3 chapters, but I started playing GW with Factions. I've never created a Tyrian-born character.

Thanks.
If you start a Tyrian character in Pre Searing then you must do a BRIEF PvP to go forward in time. The pre searing area is very pretty and a good place to get started, like the islands in factions and nightfall.
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Old Feb 21, 2007, 08:15 PM // 20:15   #115
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Quote:
Originally Posted by Prometheus8703
I honestly don't have a problem with PVP results controlling access to UW/FoW/etc. It adds an interesting dynamic to the game and encourages people to go out there and fight for their region as it were. If you are honestly having problems getting in at the time in which you log on, then you can switch between region easily enough, or you can go out there and actually do some work for what you want in HA. I know, it's a novel idea. So, my answer is yes, PVP should be allowed to influence PVE.
Tried the switching regions, there is a restriction on how many times (3) that you can switch in a month, so that caused other problems.
So my answer is still NO, because I think the PvP and PvE players are just so different. I personally like PvE but don't feel comfortable killing my fellow gamers. PvP should control only one at a time, UW or FOW, then PvE people could do something all the time.
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Old Feb 21, 2007, 08:26 PM // 20:26   #116
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No. It's annoying when I want to do FoW and Europe has favor.
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Old Feb 21, 2007, 08:42 PM // 20:42   #117
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No. There should be some other way to control it based on PVE.
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Old Feb 21, 2007, 08:44 PM // 20:44   #118
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No. It's always been silly that it does.
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Old Feb 21, 2007, 08:44 PM // 20:44   #119
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My vote is NO! I've never thought this system was something that even remotely made sense. Even back in the day when we had favor most of the time. I have no desire for PvP, though the few times I tried I found out I was quite good at it, just didn't interest me at all. I like PvE, period. I like going into FoW. I like to take a break from working on whatever character I'm running through a campaign and heading into FoW to do something different. However, I'm not allowed to enjoy that unless others go out and win Halls, doesn't even remotely make sense to a sane person. And that is not just an opinion.
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Old Feb 21, 2007, 08:48 PM // 20:48   #120
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at least UW/FOW access control is better than Urgoz/Deep. I went to the Deep several times but forming a group there was real pain. I've never tried Urgoz but never want to do it either.

anyway, my vote is NO.

it can be changed so that only those who have defeated Lich and completed all titan quests will be able to enter FOW/UW.
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